[visionlist] NIDIT 2026 Workshop on Novel Input Devices and Interaction Techniques @ IEEE VR, Daegu, Korea
Prashant Rawat
Prashant.Rawat at dal.ca
Tue Dec 9 11:08:47 -05 2025
📢 Call for Papers – NIDIT 2026 Workshop on Novel Input Devices and Interaction Techniques @ IEEE VR, Daegu, Korea
Website: https://sites.google.com/view/nidit
🗓 Important Dates:
Each deadline is 23:59:59 AoE (Anywhere on Earth) == GMT/UTC-12:00 on the stated day, no matter where the submitter is located.
* Submission Deadline: January 15th, 2026
* Final Notification Deadline: January 19th, 2026
* Camera-Ready Submission: January 24th, 2026
* Workshop: March 21st or 22nd, 2026 (tentative)
📝 Description:
Virtual, Augmented, and Extended Reality (VR/AR/XR) technologies have rapidly evolved from experimental prototypes into mainstream platforms for research, industry, and entertainment. Recent advances in display technologies have led to high-resolution, ergonomic, and – critically – low-cost head-mounted displays (HMDs). Yet, advances in commercial input devices and interaction techniques have arguably not kept pace with improvements in display systems. For instance, many commercial systems still depend on input methods that have changed little since the early days of VR. Bridging this gap requires rethinking how humans communicate with immersive systems through new input devices and interaction techniques. The NIDIT 2026 Workshop calls on the community to shape this next generation of input technologies and interaction methods.
Are you working on novel input devices and interactions for extended reality (XR)? Join us at the 7th Workshop on Novel Input Devices and Interaction Techniques (NIDIT) to share, discuss your work, and experience the future of 3DUI!
🔍 Topics of Interest:
* Form factors and ergonomics of novel input devices,
* Hardware design, rapid prototyping, and fabrication for XR,
* Mapping of input to varying degrees of freedom and body tracking,
* AI-driven and adaptive input recognition (LLMs, multimodal fusion),
* Eye-gaze, EMG, EEG, and bio-sensing-based interaction,
* Repurposing existing devices (e.g., smartphones, wearables, tablets) for immersive contexts,
* Sustainable and accessible input design approaches,
* User studies evaluating usability, learning, and cognition in novel interaction techniques,
* Integration of multimodal feedback and co-adaptive systems,
* Interaction frameworks supporting embodied cognition and spatial reasoning
✍️ Submission Details:
* Follow the VGTC conference template.
* Papers 4-6 pages, including references.
* Accepted papers will appear in the IEEE Digital Library.
👥Organizers:
*
Prashant Rawat, Dalhousie University, prashant.rawat at dal.ca<mailto:mbarrera at dal.ca>
*
Mohammad Raihanul Bashar, Concordia University, mohammadraihanul.bashar at mail.concordia.ca<mailto:mohammadraihanul.bashar at mail.concordia.ca>
*
Kristen Grinyer, Carleton University, kristengrinyer at cmail.carleton.ca<mailto:kristengrinyer at cmail.carleton.ca>
*
Mayra Barrera Machuca, University of Calgary, mbarrera at ucalgary.ca
*
Anil Ufuk Batmaz, Concordia University, ufuk.batmaz at concordia.ca<mailto:ufuk.batmaz at concordia.ca>
*
Francisco R. Ortega, Colorado State University, fortega at colostate.edu<mailto:fortega at colostate.edu>
*
Wolfgang Stuerzlinger, Simon Fraser University, w.s at sfu.ca<mailto:w.s at sfu.ca>
………………………………………………………
Prashant Rawat, PhD Candidate (he/him)
Faculty of Computer Science
Dalhousie University, Halifax, Canada
https://www.prashrawat.com/ | rawat27may at gmail.com<mailto:rawat27may at gmail.com>
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