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<p class="MsoNormal"
style="margin-bottom:0cm;margin-bottom:.0001pt;line-height:normal"><span
lang="EN-US">[Apologies for cross-posting.]<br>
====================================================<br>
Call for Participation<br>
<b>First Workshop on Seated Virtual Reality</b><b><br>
</b>Atlanta, GA, USA - 22 March 2020<br>
</span><a href="https://sites.google.com/view/seated-vr/home"><span
lang="EN-US">https://sites.google.com/view/seated-vr/home</span></a><span
lang="EN-US"><br>
====================================================<br>
<br>
*** Important Dates ***<br>
Submission Deadline: 27 January 2020<br>
Notification: 31 January 2020<br>
Camera-Ready: 12 February 2020</span></p>
<p class="MsoNormal"
style="margin-bottom:0cm;margin-bottom:.0001pt;line-height:normal"><span
style="font-size:11.0pt;font-family:"Calibri",sans-serif"
lang="EN-US">Workshop: 22 March 2020</span><span lang="EN-US"><br>
</span><span style="color:#212121;mso-fareast-language:DE"
lang="EN-US">Accessing VR/AR while the user is being seated is
not uncommon. However, sitting often is not recognized as a
unique characteristic and instead is somehow addressed in the
background, or it is perceived as just given, because it often
also is not a design decision to make, and thus does not
generates attention. Furthermore, whenever being seated really
is a choosable option, it might look only limiting at a first
glance, but reveals various opportunities at a second. In the
end, the reason for being seated are diverse. However, the
impact and questions on the UI design as well as the user's
perception often are the same. Therefore, we think it is worth
to combine research around this scenario and bring interested
researchers together, to identify and discuss research and lack
of such in this field.</span></p>
<p class="MsoNormal"
style="mso-margin-top-alt:11.25pt;margin-right:0cm;margin-bottom:0cm;margin-left:0cm;margin-bottom:.0001pt;line-height:normal"><span
style="color:#212121;mso-fareast-language:DE" lang="EN-US">In
this interactive workshop we want to tackle this agenda in
lively group work and discussions, framed by short lightning
talks of the accepted 1-2 pages abstracts.</span></p>
<p class="zfr3q" style="margin:0cm;margin-bottom:.0001pt"><span
lang="EN-US"><br>
</span><span
style="font-size:11.0pt;font-family:"Calibri",sans-serif"
lang="EN-US">*** Location ***<br>
Atlanta, GA, USA (co-located with IEEE Virtual Reality 2020)<br>
Date March 22 2020 (morning)<br>
<br>
*** Main topics ***<br>
<span style="color:#212121">Welcome are all topics, which
directly investigate, which impact sitting in VR/AR has, or
work where the user is being seated and this fact has/had an
significant impact on the interface design, including:</span></span></p>
<ul>
<li><b style="font-weight:normal;"
id="docs-internal-guid-703feb2e-7fff-dd55-8276-a3362f74f07f">
<p dir="ltr"
style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Calibri,sans-serif;color:#212121;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;">Seated VR/AR</span></p>
</b></li>
<li><b style="font-weight:normal;"
id="docs-internal-guid-703feb2e-7fff-dd55-8276-a3362f74f07f">
<p dir="ltr"
style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Calibri,sans-serif;color:#212121;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;">Working environements</span></p>
</b></li>
<li><b style="font-weight:normal;"
id="docs-internal-guid-703feb2e-7fff-dd55-8276-a3362f74f07f">
<p dir="ltr"
style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Calibri,sans-serif;color:#212121;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;">Locomotion</span></p>
</b></li>
<li><b style="font-weight:normal;"
id="docs-internal-guid-703feb2e-7fff-dd55-8276-a3362f74f07f">
<p dir="ltr"
style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Calibri,sans-serif;color:#212121;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;">3DUI design</span></p>
</b></li>
<li><b style="font-weight:normal;"
id="docs-internal-guid-703feb2e-7fff-dd55-8276-a3362f74f07f">
<p dir="ltr"
style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Calibri,sans-serif;color:#212121;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;">Perception, Immersion, Presence</span></p>
</b></li>
<li><b style="font-weight:normal;"
id="docs-internal-guid-703feb2e-7fff-dd55-8276-a3362f74f07f">
<p dir="ltr"
style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Calibri,sans-serif;color:#212121;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;">Cybersickness</span></p>
</b></li>
<li><b style="font-weight:normal;"
id="docs-internal-guid-703feb2e-7fff-dd55-8276-a3362f74f07f">
<p dir="ltr"
style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Calibri,sans-serif;color:#212121;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;">Gaming, Entertainment</span></p>
</b></li>
<li><b style="font-weight:normal;"
id="docs-internal-guid-703feb2e-7fff-dd55-8276-a3362f74f07f">
<p dir="ltr"
style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Calibri,sans-serif;color:#212121;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;">Devices</span></p>
</b></li>
<li><b style="font-weight:normal;"
id="docs-internal-guid-703feb2e-7fff-dd55-8276-a3362f74f07f">
<p dir="ltr"
style="line-height:1.2;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Calibri,sans-serif;color:#212121;background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;">Lazy UIs</span></p>
</b></li>
</ul>
<span lang="EN-US"><br>
*** Submission Information ***<br>
</span><span style="color:#212121" lang="EN-US">We call for 1-2 page
abstracts. A committee of expert reviewers will review all
submissions. At least one author per abstract must register for
the workshop as well as one day of the IEEE VR conference. Authors
of accepted papers will be expected to give a lightning talk at
the workshop. Submissions must be prepared in IEEE Computer
Society </span><a
href="http://www.google.com/url?q=http%3A%2F%2Fjunctionpublishing.org%2Fvgtc%2FTasks%2Fcamera.html&sa=D&sntz=1&usg=AFQjCNES62nMbzMSa8QcazSCZXPt_ta9zw"
target="_blank"><span lang="EN-US">VGTC format</span></a><span
style="color:#212121" lang="EN-US"> and submitted in PDF via </span><a
href="https://www.google.com/url?q=https%3A%2F%2Feasychair.org%2Faccount%2Fsignin_timeout%3Fl%3DFlHwUHRkBF6Ro7x48B184I%23&sa=D&sntz=1&usg=AFQjCNHkG3gJMAjutpsNm1yW7f66K_Hnug"
target="_blank"><span lang="EN-US">EasyChair</span></a><span
style="color:#212121" lang="EN-US">.</span><span
style="font-size:13.5pt;line-height:106%;font-family:"Open
Sans",serif;color:#212121" lang="EN-US"><br>
</span><span lang="EN-US"><br>
*** Organizers ***<br>
Daniel Zielasko, University of Trier, Germany<br>
Bernhard Riecke, School of Interactive Arts and Technology (SIAT),
Simon Fraser University, Canada</span><span lang="EN-US"><br>
<br>
*** Contact ***<br>
<a href="mailto:zielasko@uni-trier.de">zielasko@uni-trier.de</a><br>
</span>
<p><a href="https://sites.google.com/view/seated-vr/home"><span
lang="EN-US">https://sites.google.com/view/seated-vr/home</span></a></p>
<p><br>
</p>
<div class="moz-signature">-- <br>
<span style="color: #a6192e;"><b>Bernhard Riecke, PhD</b></span> <br>
Associate Professor | School of Interactive Arts & Technology
(SIAT) <br>
Director of <a href="http://www.iSpaceLab.com"> iSpace Lab </a>
| <a href="http://TEDxSFU.com"> TEDxSFU license holder &
speaker coach </a> <br>
My TEDx talk: <a
href="https://www.youtube.com/watch?v=cMGOftEi4UU&index=15&list=PLtZWGuZAIK-SIAgwJvyWpAUNcZpJwVImg">
"Could Virtual Reality make us more human?" </a> <br>
Simon Fraser University Surrey | 250 - 13450 102 Avenue, Surrey,
BC V3T 0A3, Canada <br>
Office: 2822 (Podium 2) | <a
href="http://www.iSpaceLab.com/Riecke"> iSpaceLab.com/Riecke </a>
| <a
href="http://www.sfu.ca/siat/people/faculty/bernhard-riecke.html">
SIAT homepage </a> <br>
E-mail: <a class="moz-txt-link-abbreviated"
href="mailto:ber1@sfu.ca">ber1@sfu.ca</a> | skype: thebernie </div>
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