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    <p class="MsoNormal"
      style="margin-bottom:0cm;margin-bottom:.0001pt;line-height:
      normal"><span lang="EN-US">Apologies for cross-posting.<br>
        <br>
        ====================================================<br>
        Call for Participation<br>
        First Workshop on Seated Virtual Reality<br>
        Atlanta, GA, USA - 22 March 2020<br>
        <a href="https://sites.google.com/view/seated-vr/home"><span
            style="color:blue">https://sites.google.com/view/seated-vr/home</span></a><br>
        ====================================================<br>
        <br>
        *** Important Dates ***<br>
        Submission Deadline: 27 January 2020<br>
        Notification: 31 January 2020<br>
        Camera-Ready: 12 February 2020</span></p>
    <p class="MsoNormal"
      style="margin-bottom:0cm;margin-bottom:.0001pt;line-height:
      normal;border:none;mso-padding-alt:31.0pt 31.0pt 31.0pt
      31.0pt;mso-border-shadow: yes"><span style="color:black"
        lang="EN-US">Workshop: 22 March 2020 </span></p>
    <p class="MsoNormal"
      style="margin-bottom:0cm;margin-bottom:.0001pt;line-height:
      normal"><span lang="EN-US"><br>
        <span style="color:#212121">Accessing VR/AR while the user is
          being seated is not uncommon. However, sitting often is not
          recognized as a unique characteristic and instead is somehow
          addressed in the background, or it is perceived as just given,
          because it often also is not a design decision to make, and
          thus does not generate attention. Furthermore, whenever being
          seated really is a choosable option, it might look only
          limiting at first glance, but reveals various opportunities at
          a second. In the end, the reason for being seated are diverse
          and could be. However, the impact and questions on the UI
          design as well as the user's perception often are the same.
          Therefore, we think it is worth to combine research around
          this scenario and bringing interested researchers together, to
          identify and discuss research and lack of such in this field.</span></span></p>
    <p class="MsoNormal"
      style="margin-top:11.25pt;margin-right:0cm;margin-bottom:
      0cm;margin-left:0cm;margin-bottom:.0001pt;line-height:normal"><span
        style="color:#212121" lang="EN-US">In this interactive workshop
        we want to tackle this agenda in lively group work and
        discussions, framed by short lightning talks of the accepted 1-2
        pages abstracts.</span></p>
    <p class="MsoNormal"
      style="margin-bottom:0cm;margin-bottom:.0001pt;line-height:
      normal;border:none;mso-padding-alt:31.0pt 31.0pt 31.0pt
      31.0pt;mso-border-shadow: yes"><span
        style="font-size:12.0pt;font-family:"Times New
        Roman",serif; mso-fareast-font-family:"Times New
        Roman";color:black" lang="EN-US"><br>
      </span><span style="color:black" lang="EN-US">*** Location ***<br>
        Atlanta, GA, USA (co-located with IEEE Virtual Reality 2020)<br>
        Date March 22 2020 (morning)<br>
        <br>
        *** Main topics ***<br>
      </span><span style="color:#212121" lang="EN-US">Welcome are all
        topics, which directly investigate, which impact sitting in
        VR/AR has, or work where the user is being seated and this fact
        has/had a significant impact on the interface design, including:</span></p>
    <ul style="margin-top:0cm" type="circle">
      <li class="MsoNormal"
        style="color:#212121;margin-bottom:0cm;margin-bottom:.0001pt;
        line-height:normal;mso-list:l0 level1
        lfo1;border:none;mso-padding-alt: 31.0pt 31.0pt 31.0pt
        31.0pt;mso-border-shadow:yes"><span lang="EN-US">Seated VR/AR</span></li>
      <li class="MsoNormal"
        style="color:#212121;margin-bottom:0cm;margin-bottom:.0001pt;
        line-height:normal;mso-list:l0 level1
        lfo1;border:none;mso-padding-alt: 31.0pt 31.0pt 31.0pt
        31.0pt;mso-border-shadow:yes"><span lang="EN-US">Working
          environments</span></li>
      <li class="MsoNormal"
        style="color:#212121;margin-bottom:0cm;margin-bottom:.0001pt;
        line-height:normal;mso-list:l0 level1
        lfo1;border:none;mso-padding-alt: 31.0pt 31.0pt 31.0pt
        31.0pt;mso-border-shadow:yes"><span lang="EN-US">Locomotion</span></li>
      <li class="MsoNormal"
        style="color:#212121;margin-bottom:0cm;margin-bottom:.0001pt;
        line-height:normal;mso-list:l0 level1
        lfo1;border:none;mso-padding-alt: 31.0pt 31.0pt 31.0pt
        31.0pt;mso-border-shadow:yes"><span lang="EN-US">3DUI design</span></li>
      <li class="MsoNormal"
        style="color:#212121;margin-bottom:0cm;margin-bottom:.0001pt;
        line-height:normal;mso-list:l0 level1
        lfo1;border:none;mso-padding-alt: 31.0pt 31.0pt 31.0pt
        31.0pt;mso-border-shadow:yes"><span lang="EN-US">Perception,
          Immersion, Presence</span></li>
      <li class="MsoNormal"
        style="color:#212121;margin-bottom:0cm;margin-bottom:.0001pt;
        line-height:normal;mso-list:l0 level1
        lfo1;border:none;mso-padding-alt: 31.0pt 31.0pt 31.0pt
        31.0pt;mso-border-shadow:yes"><span lang="EN-US">Cybersickness</span></li>
      <li class="MsoNormal"
        style="color:#212121;margin-bottom:0cm;margin-bottom:.0001pt;
        line-height:normal;mso-list:l0 level1
        lfo1;border:none;mso-padding-alt: 31.0pt 31.0pt 31.0pt
        31.0pt;mso-border-shadow:yes"><span lang="EN-US">Gaming,
          Entertainment</span></li>
      <li class="MsoNormal"
        style="color:#212121;margin-bottom:0cm;margin-bottom:.0001pt;
        line-height:normal;mso-list:l0 level1
        lfo1;border:none;mso-padding-alt: 31.0pt 31.0pt 31.0pt
        31.0pt;mso-border-shadow:yes"><span lang="EN-US">Devices</span></li>
      <li class="MsoNormal"
        style="color:#212121;margin-bottom:0cm;margin-bottom:.0001pt;
        line-height:normal;mso-list:l0 level1
        lfo1;border:none;mso-padding-alt: 31.0pt 31.0pt 31.0pt
        31.0pt;mso-border-shadow:yes"><span lang="EN-US">Lazy UIs</span></li>
    </ul>
    <p class="MsoNormal"><span lang="EN-US"><br>
        *** Submission Information ***<br>
        <span style="color:#212121">We call for 1-2 page abstracts. A
          committee of expert reviewers will review all submissions. At
          least one author per abstract must register for the workshop
          as well as one day of the IEEE VR conference. Authors of
          accepted papers will be expected to give a lightning talk at
          the workshop. Submissions must be prepared in IEEE Computer
          Society </span><a
href="http://www.google.com/url?q=http%3A%2F%2Fjunctionpublishing.org%2Fvgtc%2FTasks%2Fcamera.html&sa=D&sntz=1&usg=AFQjCNES62nMbzMSa8QcazSCZXPt_ta9zw"><span
            style="color:blue">VGTC format</span></a><span
          style="color:#212121"> and submitted in PDF via </span><a
href="https://www.google.com/url?q=https%3A%2F%2Feasychair.org%2Faccount%2Fsignin_timeout%3Fl%3DFlHwUHRkBF6Ro7x48B184I%23&sa=D&sntz=1&usg=AFQjCNHkG3gJMAjutpsNm1yW7f66K_Hnug"><span
            style="color:blue">EasyChair</span></a><span
          style="color:#212121">.<br>
          <br>
          <b style="mso-bidi-font-weight:normal">Selected submissions
            will get the opportunity to be extended in a special issue
            of the MDPI Computers journal.</b></span></span><b
        style="mso-bidi-font-weight:normal"><span
          style="font-size:13.5pt;
          line-height:107%;font-family:"Open
          Sans";mso-fareast-font-family:"Open Sans";
          mso-bidi-font-family:"Open Sans";color:#212121"
          lang="EN-US"></span></b></p>
    <p class="MsoNormal"><b style="mso-bidi-font-weight:normal"><span
          lang="EN-US">Note: We will consider papers that are rejected
          at VR for inclusion in the workshop. Please make sure to adapt
          it to our workshop page length (max 2 pages) and incorporate
          the feedback received by the reviewers.</span></b></p>
    <p class="MsoNormal"><span lang="EN-US"><br>
        *** Organizers ***<br>
        Daniel Zielasko, University of Trier, Germany<br>
        Bernhard Riecke, </span><span
        style="font-size:11.5pt;line-height: 107%" lang="EN-US">School
        of Interactive Arts and Technology (SIAT), Simon Fraser
        University</span><span lang="EN-US">, Canada<br>
        <br>
        *** Contact ***<br>
        <a href="mailto:zielasko@uni-trier.de"><span style="color:blue">zielasko@uni-trier.de</span></a><br>
        <a href="https://sites.google.com/view/seated-vr/home"><span
            style="color:blue">https://sites.google.com/view/seated-vr/home</span></a></span></p>
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    <div class="moz-signature">-- <br>
      <span style="color: #a6192e;"><b>Bernhard Riecke, PhD</b></span> <br>
      Associate Professor | School of Interactive Arts & Technology
      (SIAT) <br>
      Director of <a href="http://www.iSpaceLab.com"> iSpace Lab </a>
      | <a href="http://TEDxSFU.com"> TEDxSFU license holder &
        speaker coach </a> <br>
      My TEDx talk: <a
href="https://www.youtube.com/watch?v=cMGOftEi4UU&index=15&list=PLtZWGuZAIK-SIAgwJvyWpAUNcZpJwVImg">
        "Could Virtual Reality make us more human?" </a> <br>
      Simon Fraser University Surrey | 250 - 13450 102 Avenue, Surrey,
      BC V3T 0A3, Canada <br>
      Office: 2822 (Podium 2) | <a
        href="http://www.iSpaceLab.com/Riecke"> iSpaceLab.com/Riecke </a>
      | <a
        href="http://www.sfu.ca/siat/people/faculty/bernhard-riecke.html">
        SIAT homepage </a> <br>
      E-mail: <a class="moz-txt-link-abbreviated"
        href="mailto:ber1@sfu.ca">ber1@sfu.ca</a> | skype: thebernie</div>
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