<div dir="ltr">
<span>Apologies for multiple postings<br></span><div><span>***********************************</span></div><div><span><br></span></div><div><span></span></div><div><div><span><span>CALL</span></span> FOR <span><span>PAPERS</span></span>  & <span><span>CALL</span></span> FOR PARTICIPANTS IN 20+ CHALLENGES</div><div><br></div><div>
<span><span><span>NTIRE</span></span></span>: 11<span>th <span>New Trends in Image Restoration and Enhancement workshop and challenges.</span></span><br><span>In</span> conjunction with <span>CVPR</span> <span><span><span><span>2026</span></span></span></span>, June 3-7, Denver, US.</div><div><br></div><div>
<div><div><div>Website: <a href="https://www.cvlai.net/ntire/2026/">https://www.cvlai.net/ntire/2026/</a></div><div>Contact: <a href="mailto:radu.timofte@uni-wuerzburg.de" target="_blank">radu.timofte@uni-wuerzburg.de</a></div><div><br></div><div>TOPICS</div><div><br></div><div style="margin-left:40px">
●    Image/video inpainting
<br>●    Image/video deblurring
<br>●    Image/video denoising
<br>●    Image/video upsampling and super-resolution
<br>●    Image/video filtering
<br>●    Image/video de-hazing, de-raining, de-snowing, etc.
<br>●    Demosaicing
<br>●    Image/video compression
<br>●    Removal of artifacts, shadows, glare and reflections, etc.
<br>●    Image/video enhancement: brightening, color adjustment, sharpening, etc.
<br>●    Style transfer
<br>●    
Hyperspectral image restoration, enhancement, manipulation

<br>●    Underwater image restoration, enhancement, manipulation</div><div style="margin-left:40px">●    Light field image restoration, enhancement, manipulation

</div><div style="margin-left:40px">●    Methods robust to changing weather conditions / adverse outdoor conditions
<br>●    Image/video restoration, enhancement, manipulation on constrained settings/mobile devices
<br>●    Visual domain translation
<br>●    Multimodal translation
<br>●    Perceptual enhancement
<br>●    Perceptual manipulation <br></div><div style="margin-left:40px">
● Depth estimation 

</div><div style="margin-left:40px">●    Image/video generation and hallucination
<br>●    Image/video quality assessment
<br>●    Image/video semantic segmentation</div><div style="margin-left:40px">
●    Saliency and gaze estimation <br></div><div style="margin-left:40px">●    Studies and applications of the above.
<br>


</div><div><br></div></div></div><span><span><span><span><span><span><span><span><span><span><span></span></span></span></span></span></span></span></span></span></span></span>

</div><div>SUBMISSION</div><div><br></div><div>
<div>A <span><span>paper</span></span> submission has to be in English, in pdf format, and at most 8
 pages (excluding references) in <span>CVPR</span> style. <br></div><div>

<a href="https://cvpr.thecvf.com/Conferences/2026/AuthorGuidelines" target="_blank">https://cvpr.thecvf.com/Conferences/2026/AuthorGuidelines</a>

</div><div>The review process is double blind. <br>
</div><div>Accepted and presented <span><span>papers</span></span> will be published after the conference
 in the <span>2026</span> <span>CVPR</span> Workshops Proceedings.
<br>
<br>Author Kit: <a href="https://github.com/cvpr-org/author-kit/archive/refs/tags/CVPR2026-v1(latex).zip" target="_blank">https://github.com/cvpr-org/author-kit/archive/refs/tags/CVPR2026-v1(latex).zip</a></div><div></div><div>Submission site: <a href="https://cmt3.research.microsoft.com/NTIRE2026" target="_blank">https://cmt3.research.microsoft.com/NTIRE2026</a></div><div><br></div></div></div><br><div>WORKSHOP DATES</div><div><br></div><div>
<div><div style="margin-left:40px">
● <b>Early & Regular <span>Papers</span> submission deadline: March 10, <span><span><span>202</span></span></span><span><span>6<br></span></span></b></div><div style="margin-left:40px"><span><span></span></span></div><div style="margin-left:40px">● Challenge <span>Papers</span> submission deadline: March 24, <span><span><span>2026</span></span></span></div><div style="margin-left:40px"><span><span>
● <b>Papers reviewed elsewhere submission deadline: March 24, <span><span><span>2026</span></span></span><span><span> </span></span><span><span><br></span></span></b>

</span></span></div><div style="margin-left:40px"><span><span><br></span></span></div>
<div><div>CHALLENGES</div><div></div><div>
<ul style="list-style-type:disc"><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12703/">Ambient Light Normalization - Track White Lighting</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12792/">Ambient Light Normalization - Track Color Lighting</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12730/">Rip Current Detection and Segmentation</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12777/">HR Depth from Images of Specular and Transparent Surfaces - Track Stereo</a><b>  started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12778/">HR Depth from Images of Specular and Transparent Surfaces - Track Metric Mono</a><b>  started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12808/">Day and Night Raindrop Removal for Dual-Focused Images</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12932/">Learned Smartphone ISP with Unpaired Data</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12855/">NightTime Image Dehazing</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12971/">Reflection Removal in the Wild</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12935/">Image Shadow Removal</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12856/">Bitstream-corrupted Video Restoration</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12922/">Efficient Burst HDR and Restoration</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12761/">Robust AI-Generated Image Detection in the Wild</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12891/">3D Content Super-Resolution - Track 1 Bicubic Degradation</a><b>  started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12894/">3D Content Super-Resolution - Track 2 Realistic Degradation</a><b>  started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12928/">Light Field Image Super-Resolution - Track 1 Classic</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12927/">Light Field Image Super-Resolution - Track 2 Efficiency</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12929/">Light Field Image Super-Resolution - Track 3 Large Model</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/11864/">Low Light Image Enhancement</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12994/">Joint Denoising and Low Light Image Enhancement</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12905/">Image Denoising</a><b> started!   </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12918/">Event-Based Image Deblurring</a><b> started!   </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12818/">Blind Computational Aberration Correction</a><b> started!   </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12795/">Robust Deepfake Detection</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12917/">Photography Retouching Transfer</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12764/">Controllable Aperture Bokeh Rendering</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12842/">Video Saliency Prediction</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12789">Restore Any Image Model (RAIM) - Track 1: Professional Image Quality Assessment</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12728">Restore Any Image Model (RAIM) - Track 2: Multi-Exposure Image Fusion in Dynamic Scenes</a><b> started!  </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12885">Restore Any Image Model (RAIM) - Track 3: AI Flash Portrait</a><b> started!  </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/13079/">High FPS Video Frame Interpolation - Track 1 Classic</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/13104/">High FPS Video Frame Interpolation - Track 2 Extreme</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12873/">Cross-Domain Few-Shot Object Detection </a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/12732/">X-AIGC Quality Assessment - Track 1: Text-to-3D</a><b> started!   </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/13031/">X-AIGC Quality Assessment - Track 2: Image Editing</a><b> started!   </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/13256/">Short-form UGC Video Restoration in the Wild with Generative Models</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/13516/">Image Super-Resolution (x4)</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/13509/">Mobile Real-World Image Super-Resolution</a><b>  started!  </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/13508/">Remote Sensing Infrared Image Super-Resolution</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/13507/">Real-World Face Restoration</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/13382/">Efficient Low-Light Image Enhancement</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/13606/">End-to-End Financial Table Reconstruction and Reasoning from Degraded Images</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/13591/">Low-light Enhancement: Twilight Cowboy</a><b> started!  </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/13553/">Efficient Super-Resolution</a><b> started!  </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/8483/">Efficient Real-World Deblurring</a><b> started! </b></font></h6></li><li><h6><font size="2"><a href="https://www.codabench.org/competitions/13854/">3D Restoration and Reconstruction</a><b> started! </b></font></h6></li></ul>
</div><div></div><div>
<h3 style="color:red"><font size="2" style="font-weight:normal;color:rgb(0,0,0)">To learn more about the challenges, to participate <span>in</span> the challenges, 
<span>and</span> to access the data everybody is invited to check the <span><span><span>NTIRE</span></span></span> <span>2026</span> page: </font><span style="font-weight:normal;color:rgb(0,0,0)"><br></span></h3></div></div><div><div><a href="https://www.cvlai.net/ntire/2026/" target="_blank">https://www.cvlai.net/ntire/2026/</a></div><div><br><div><br></div><div>
CHALLENGES DATES<br><div>
<br><div style="margin-left:40px">● <b>Release of train data: January, <span><span><span><span>2026</span></span></span></span></b><br>● Competitions end: March 17, <span><span><span><span>202</span></span></span></span><span><span><span><span><span>6</span></span></span></span></span><b><span><span><span><span><span><br></span></span></span></span></span></b></div><div style="margin-left:40px"><b><span><span><span><br></span></span></span></b></div><b><span><span><span></span></span></span></b><span><span><span></span></span></span><span><span><span></span></span></span><b><span><span><span></span></span></span></b>
</div><div>
SPEAKERS (TBA) <br></div><div><br></div><div>SPONSORS (TBA)</div></div><div><br></div><div><br><div>
<div>Website: <a href="https://www.cvlai.net/ntire/2026/" target="_blank">https://www.cvlai.net/ntire/2026/</a></div><div>Contact: <a href="mailto:radu.timofte@uni-wuerzburg.de" target="_blank">radu.timofte@uni-wuerzburg.de</a></div></div></div></div></div></div></div>

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