[visionlist] Free attendee registration for iLRN 2020 Virtual Conference on XR & immersive learning technologies; opportunities to present, volunteer, review, sponsor/exhibit

Lee, Mark malee at csu.edu.au
Mon Apr 6 08:42:57 -04 2020


iLRN 2020: 6th International Conference of the Immersive Learning Research Network

Organized in conjunction with Educators in VR
Technically co-sponsored by the IEEE Education Society

June 21-25, 2020, Now Fully Online and in Virtual Reality!!!

Conference theme: "Vision 20/20: Hindsight, Insight, and Foresight in XR and Immersive Learning"

Conference website: http://immersivelrn.org/ilrn2020


*** FREE registration for non-presenter EDU attendees until April 19th ***

The 6th International Conference of the Immersive Learning Research Network (iLRN 2020) will be an innovative and interactive gathering for a burgeoning global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. It is the premier scholarly event focusing on advances in the use of virtual reality (VR), augmented reality (AR), mixed reality (MR), and other extended reality (XR) technologies to support learners and learning.

iLRN 2020 will now be held ***fully online using VR*** and other collaboration platforms, in partnership with Educators in VR, organizers of the highly successful Educators in VR International Summit in February 2020 that included over 170 speakers and attracted over 6,000 event participants from around the globe.

Scholars and professionals operating in formal education settings as well as those representing diverse industry sectors are invited to participate in the conference, where they will be able to share their research findings, experiences, and insights; network and establish partnerships to envision and shape the future of XR and immersive technologies for learning; and contribute to the emerging scholarly knowledge base on how these technologies can be used to create experiences that educate, engage, and excite learners.

##### TOPIC AREAS #####

XR and immersive learning in/for:

- Serious Games
- Medical & Healthcare
- Workforce & Industry
- Culture & Language
- K-12
- Museums & Libraries
- Special Education
- Geosciences
- Data Visualization


- Keynotes and plenaries
- Academic stream presentations (with peer-reviewed proceedings for submission to IEEE Xplore)
- Practitioner stream presentations (no paper required)
- Poster and exhibition sessions
- Workshops
- Panel sessions
- Special sessions
- Immersive Learning Adventures
- Immersive Learning Project Showcase & Competition
- Game Night
- Virtual Awards Banquet & Masquerade Ball


For a limited time, free registration is being offered to faculty, students, and staff of educational institutions (including K-12 schools/districts, universities, colleges, museums, and libraries) who wish to attend but will NOT be presenting at the conference or publishing in the proceedings. To take advantage of this offer, you must register by April 19, 2020 using an email address associated with your educational institution:



Submissions of Practitioner presentation and poster proposals; proposals for workshops, panel sessions, and special sessions; as well as Academic Work-in-progress papers (for delivery as posters or as part of the doctoral colloquium) are being accepted until the late-round submission deadline of April 19, 2020. See the Call for Papers and Proposals at https://immersivelrn.org/ilrn2020/call-for-papers-proposals/ .

Proposals for the Immersive Learning Project Showcase & Competition may be submitted at https://immersivelrn.org/ilrn2020/immersive-learning-project-showcase/ until April 30, 2020.

No further Academic Full and Short paper submissions are being considered at this stage.


A range of volunteer opportunities are available, including conference internships for undergraduate and graduate students. Some of the roles currently available include session chair/facilitator, moderator, audio-visual/technical support, virtual event greeter/usher, virtual event photographer, virtual event videographer/livestreamer, 2D artist / illustrator
3D artist / modeler, graphic designer, and general conference intern. For details and to apply for one or more of these roles, please visit https://immersivelrn.org/ilrn2020/volunteer-opportunities

Expressions of interest are also being solicited from scholars and practitioners wishing to join the iLRN 2020 Program Committee to peer review papers and proposals received in the late submission round (closing April 19, 2020). The late-round submissions will be no longer than 3 pages in length, and each Program Committee member will be asked to review no more than two submissions.


A number of sponsorship and exhibition opportunities are available for organizations to:

- Meet and interact with key educational stakeholders
- Showcase their products and services
- Connect and collaborate with top researchers / scientists
- Build and strengthen customer / client relationships.

Packages range from US$500 for a basic virtual exhibit booth to US$15,000 for an exclusive Gold Sponsorship.

For information about the packages available, visit http://immersivelrn.org/ilrn2020/sponsorships-and-exhibitions


Basic individual membership of the Immersive Learning Research Network is currently free; you can sign up at https://immersivelrn.org/get-involved/membership/ .

Fee-based premium individual memberships and organizational memberships will be introduced in the near future.

##### CONTACT #####

Email: conference at immersivelrn.org

Web: http://immersivelrn.org/ilrn2020

(Sent to visionlist at visionscience.com)


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