[visionlist] [CVMP 2020] Call for submissions

Christian Richardt christian at richardt.name
Fri Jun 19 10:55:28 -04 2020

*The 17th ACM SIGGRAPH European Conference on Visual Media Production (CVMP
2020)10–11 December 2020Virtual conference*

*Call for Submissions*

For over a decade, CVMP has built a reputation as the prime venue for
researchers to meet with practitioners in the Creative Industries: film,
broadcast and games. The Conference brings together expertise in video
processing, computer vision, computer graphics, animation and physical
simulation, sponsored by ACM SIGGRAPH. It provides a forum for the
presentation of the latest research and application advances, combined with
keynote and invited talks on state-of-the-art industry practice. CVMP
regularly attracts around 140 attendees approximately 50:50 from academia
and the creative industries.

*Virtual CVMP 2020: 10–11 December 2020*

In light of the unknowns associated with the current COVID-19 situation,
CVMP will be fully virtual this year! The event will take place on 10–11
December 2020. Proceedings of the Full Papers will appear in the ACM
Digital Library, as usual. Please keep checking the CVMP website
<https://www.cvmp-conference.org/2020/> for updates.

We encourage participation from a diverse range of backgrounds including
scientists, engineers, artists and producers to contribute inspiring
papers, presentations, posters and technical abstracts. We invite
submissions to the conference on any topic that demonstrates an impact on
visual media production, animation, and interactive content creation and
experiences. This year there is an additional focus on *virtual production
techniques* and the impact they have across the Creative Industries. We
hope contributions will convey innovative ideas, technical details and
insight or experience into theory and/or practice.

*Full Papers:*We invite submissions of regular, technical papers presenting
novel research or applications related to any aspect of media production,
including computer vision, graphics and machine learning research with
application in this area. We particularly encourage the submission of
early-stage doctoral work. Submitted papers can be any length up to 10
pages and will be subject to double-blind peer review. Accepted papers will
be presented in either oral or poster form, and will appear in the ACM
Digital Library. Browse past CVMP papers in the ACM Digital Library here:

*Short Papers and Technical Abstracts:*Submissions are invited in the form
of a one-page extended abstract, describing innovative industry practice or
academic research. Submissions can also describe work in progress and do
not prevent submission of the work elsewhere. Accepted submissions will be
presented in poster form at the conference, and will not appear in the ACM
Digital Library.

*Demos:*The demos programme promotes applied research and applications to
facilitate collaborations between industrial and academic members of the
media production community. Demos do not have to be related to full or
short papers accepted at CVMP but should have the form of live
demonstrations of media production methods and/or their applications. A
one-page paper should be submitted describing the content of the
demonstration and an overview of the approach.

*Industry Talks:*
We invite submissions for industry talks showcasing innovative ideas and
practice. These should be submitted in the form of a one-page extended
abstract describing the proposed talk. Talks will take a similar form to
submissions for talks at SIGGRAPH and FMX, and can be talks that have
already been presented at other venues.

*Submission Dates:*
Full Papers deadline: 17 July 2020
Industry Talks deadline: 18 September 2020
Short Papers deadline: 18 September 2020
Demos deadline: 18 September 2020
*All deadlines are 23:59 GMT.*

Papers, Demos and Talks are invited in all areas of visual media production
related to film, games, and broadcast, including but not limited to:

- 3D video capture and 3D-TV
- Augmented/Mixed/Virtual reality (AR/MR/VR)
- Character animation
- Computational photography
- Computer vision
- Computer graphics
- High-dynamic-range (HDR) imaging
- Image and video synthesis
- Image enhancement and restoration
- Image/model/asset editing
- Interactive media and games
- Level of detail (LOD)
- Machine learning
- Motion estimation
- Multiple camera systems
- Omni-directional video
- Post-production using stereo, 3D and motion
- Pre-visualization
- Real-time imaging systems
- Real-time rendering
- Relighting images and video
- Scene modelling
- Segmentation and matting
- Video and camera tracking
- Video-based animation
- Video-based human motion capture
- Visual asset management
- Visual effects (VFX)
- Virtual production

*Submission Instructions:*
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