[visionlist] [CfP] NIVAR2017 - Workshop on Natural human-computer Interaction and ecological perception in immersive Virtual and Augmented Reality

Manuela Chessa manuela.chessa at unige.it
Mon Jun 26 12:31:18 -05 2017


Apologies for multiple postings

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NIVAR2017: Workshop on Natural human-computer Interaction and ecological 
perception in immersive Virtual and Augmented Reality
(https://nivar2017.wordpress.com/)

In conjunction with the 19th International Conference on Image Analysis 
and Processing (ICIAP2017), 12th September 2017, Catania Italy
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This workshop is dedicated to studies, methods, algorithms and new 
techniques in the multi-disciplinary field of 
Human-Computer-Interaction, with a specific focus on vision-related issues.
Papers for this workshop must address relevant topics in the design, 
implementation or field study of Human-Computer-Interaction in 
virtual/augmented/mixed reality environments.


Workshop chairs

Dr. Manuela Chessa, University of Genoa, Italy – (DIBRIS) Dept. of 
Informatics, Bioengineering, Robotics, and Systems Engineering
Dr. Fabio Solari, University of Genoa, Italy – (DIBRIS) Dept. of 
Informatics, Bioengineering, Robotics, and Systems Engineering
Prof. Jean Pierre Bresciani, University of Fribourg – Department of Medicine

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Important dates
- Workshop paper submission deadline: July 7th, 2017
- Workshop camera ready paper submission: July 23, 2017
- Workshop author registration: July 23, 2017

For more info:
Website: https://nivar2017.wordpress.com/
Submissions: https://cmt3.research.microsoft.com/NIVAR2017/
Emails: Dr. Manuela Chessa (manuela.chessa at unige.it) - Dr. Fabio Solari 
(fabio.solari at unige.it)

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Call for papers:

Technical topics of interest include (but are not limited to):

- Natural human-computer interaction in virtual/augmented/mixed reality 
environments.
- Ecological validity of virtual/augmented/mixed reality systems and/or 
human-computer interaction.
- Hand/ face/body recognition and tracking for human-computer interaction.
- Action and activity recognition for human-computer interaction.
- Vision neuroscience for human-computer-interaction.
- Eye-tracking for human-computer interaction.
- Computational vision models.
- Depth (from stereo and/or other cues) and motion (also self-motion) 
perception in virtual/augmented/mixed reality environments.
- Rendering in virtual/augmented/mixed reality environments.
- Misperception issues and undesired effects in visualization devices 
(e.g., 3D displays, head-mounted displays)
- Applications based on displays (also S3D), smartphones, tablets, 
head-mounted displays.


-- 
Manuela Chessa,PhD
Assistant Professor in Computer Science
University of Genova - Dept. of Informatics, Bioengineering, Robotics, 
and Systems Engineering

Via Dodecaneso 35, 2 piano, stanza 226, 16146 Genova - ITALY
Tel: +39 010 353 6626
URL: www.dibris.unige.it/en/chessa-manuela




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